Harlequin Vale
A lakeside market town built around the circus arts. Everyone does a “Bit”. even the blacksmith juggles while smithing.
Big Ideas
Culture
Clown guilds, acrobat troupes, beast-handlers, riggers; kids test into the Smirkus Academy (Circus College) instead of a traditional school.
Law
Disputes settled in the Sawdust Courts. Trial by Act: Persuade the crowd or perform a stunt to sway judgement.
Economy
Timber & Canvasworks, ropewalks, dyes, exotic feed for the menagerie, mirror-trade. Pirates often buy cast iron cannons and cannon balls from the cannon and cannon ball crafter. The iron is purchased from a local dwarven Mining Town.
Wierdness Simmering
Reflections sometimes lag. A few performers act “Too Perfect”.
Districts and Landmarks
Big Top Plaza
Permanent grand tent for headliners, festivals, town meetings.
Smirkus Academy
Acrobatics, clowning, contortion, animal arts, rigging & Pyrotechnics, as well as business degrees.
Greasepaint Ward
Working folk, residential area, cheap pubs
Menagerie Docks
Barge-Stables, Aviaries, fish rig (Water Acts) smoke breathers practicce by the water line
Ropewalks
long sheds where rope is spun, the Rigger’s Guild runs it.
Clown Alley
Clown Guild Hall (Commedia Collegium) , Prop foundries, Cast Iron cannon and cannonball crafter, and Clown Hospital/Clown Hospice.
Sawdust Courts
Circular Open-air Courthouse with audience benches.
Canvas Commons
Tentmakers, dye vats, cloth triangle lag makers
The Stilitwalk
Elevated boardwalk ring with views over town.
Caravan Park
Open feild of caravans and tents and campers and trailers for travelers and troupes to park and stay while they visit town. essentially a very large open flat field specifically with parking for trailers. a space decdicated for visitors.
