Harlequin Vale

A lakeside market town built around the circus arts. Everyone does a “Bit”. even the blacksmith juggles while smithing.

Big Ideas

Culture

Clown guilds, acrobat troupes, beast-handlers, riggers; kids test into the Smirkus Academy (Circus College) instead of a traditional school.

Law

Disputes settled in the Sawdust Courts. Trial by Act: Persuade the crowd or perform a stunt to sway judgement.

Economy

Timber & Canvasworks, ropewalks, dyes, exotic feed for the menagerie, mirror-trade. Pirates often buy cast iron cannons and cannon balls from the cannon and cannon ball crafter. The iron is purchased from a local dwarven Mining Town.

Wierdness Simmering

Reflections sometimes lag. A few performers act “Too Perfect”.

Districts and Landmarks

Big Top Plaza

Permanent grand tent for headliners, festivals, town meetings.

Smirkus Academy

Acrobatics, clowning, contortion, animal arts, rigging & Pyrotechnics, as well as business degrees.

Greasepaint Ward

Working folk, residential area, cheap pubs

Menagerie Docks

Barge-Stables, Aviaries, fish rig (Water Acts) smoke breathers practicce by the water line

Ropewalks

long sheds where rope is spun, the Rigger’s Guild runs it.

Clown Alley

Clown Guild Hall (Commedia Collegium) , Prop foundries, Cast Iron cannon and cannonball crafter, and Clown Hospital/Clown Hospice.

Sawdust Courts

Circular Open-air Courthouse with audience benches.

Canvas Commons

Tentmakers, dye vats, cloth triangle lag makers

The Stilitwalk

Elevated boardwalk ring with views over town.

Caravan Park

Open feild of caravans and tents and campers and trailers for travelers and troupes to park and stay while they visit town. essentially a very large open flat field specifically with parking for trailers. a space decdicated for visitors.