Floating pirate port built from chained ships.
Sells smuggled relics from the ruins of Old Aescharion.
The Setting of the Chimera Sea
Geographic Placement
Port Chimera lies off Canava’s southwestern coast, on a vast inland gulf called the Chimera Sea.
Imagine a crescent-shaped bay carved into the continent’s flank, fed by the warm equatorial currents of Aescharion’s western ocean.
To the north
black-rock cliffs form the Masked Coast, where Harlequin Vale clings to the shoreline in a confusion of docks, tents, and cannon foundries.
To the east
the Virid Weald’s mist-heavy forests lean right up to the water’s edge. At night, phosphorescent vines glow along the treeline, giving sailors the illusion that the forest itself is watching.
To the south
the bay opens into the Endless Azure, a perilous open ocean haunted by storm spirits and leviathans.
Beneath the waves
lies the Glass Trough, a deep trench said to be filled with veins of submerged mirrorstone — the drowned extension of the Glass Range.
Port Chimera — The Floating City
Rather than being fixed to land, Port Chimera is a floating archipelago of chained ships, rafts, and semi-permanent platforms lashed around a natural whirlpool called The Maw.
The outer rings are pirate harbors and market decks; the inner rings descend into the whirlpool’s calmer eye, where the Admiral of Masks keeps court in a half-sunken flagship.
The sea’s currents are unpredictable but steady enough that the port drifts only a few miles each season, always within sight of Harlequin Vale’s lighthouse beacons.
Environmental Character
Waters:
Warm, metallic, and faintly luminous from mirrorstone dust washed downriver from Ironbraid Hold.
Weather:
Constant mist, rainbow storms, and strange mirages that make it look as if the ships are sailing through reflections of themselves.
Wildlife:
Chimera eels — serpent-fish with shifting features.
Glass krill — translucent crustaceans whose shells are used as currency tokens in the port.
Whisper whales — deep-sea leviathans that echo the voices of drowned sailors.
4. Political & Economic Web
Harlequin Vale
depends on the port to distribute its black-powder cannons to pirate clients and to receive smuggled luxuries.
Port Chimera
in turn buys mirrorstone lenses and soul-glass baubles from Ironbraid Hold, then sells them to Embervault artificers.
The sea is effectively lawless
a neutral zone where every faction of Canava trades secrets, coin, and stolen souls.
5. Local Legends
The Chimera Sea
was once a mirror-lake formed by the tears of the first mountain-spirit after the forging of the Glass Range. The dwarves say that when the Shardsworn began mining, the lake cracked open and became the sea, flooding the coast.
Sailors claim
the whirlpool at the center leads not to the abyss, but to the inverted reflection of Canava — a mirror world where the drowned live on.
