Maehros Thalanor - Bryce

(A.K.A. The Pale Regent)
The Phylarch of Alsari

Goes by “Arthur”

phylachtery is located in his crypt back at Alsari protected by an undead army.

Undead Elf

  • Mind +2

  • Finesse -1

  • Spirit +3

  • Brawn +1

Keywords

  • Ranged: When you make a ranged attack with a weapon that doesn’t have the ranged keyword, roll -1 damage die (possibly bringing you down to 0d6+stat damage).

  • Accurate: The base damage of your ranged attacks is d8 instead of d6 (does not affect melee attacks).

Traits:

Combat

Raise Dead • Slow Action

Describe how you return a dead creature to unlife → The target reanimates as an undead slave that you control. It has the same attributes it had in life, fully healed. Work with your GM to determine the dire cost (it will try to break free of your control and betray you, it slowly drains your life essence, its soul will haunt you upon release, etc).

Undying • Passive

Work with the GM to create a death condition (decapitated, destroyed phylactery, staked in the heart, etc). Unless you die under those conditions, gain creative license to reanimate within about 1 day to 1 week (the GM decides when) with full life. You are temporarily weakened (the GM decides how and for how long).

If you die and don’t have this trait, you can work with your GM to permanently sacrifice something (memories, your humanity, stats, etc) and immediately gain this trait.

Exploration

Wraith Form • Action

Describe how you become incorporeal → You and your equipment become ethereal, or you return to your normal form.

Ethereal: Your body and equipment is insubstantial. You can’t touch, attack, or bolster non-ethereal objects or creatures, and they can’t touch, attack, or bolster you. You can phase through most materials like a ghost, but you may be unable to pass through some magical barriers or spiritual wards.

Interaction

Aura of Death • Action

Describe how you emit a chilling aura → You emit an invisible aura of death out to a midrange distance for about 1 minute. Living creatures feel the aura as an unsettling, sinking feeling that is deeply disturbing. They gain the overwhelming desire to leave the aura as quickly as possible unless they have an extremely good reason to stay.
 

Weapon:

  • Magic Spellbook

Items:

  • Infinite Ammo

  • Health Potions

  • 50 Gold